'Dear Papa...I beg the favour of you...that you will desire my dear Mama to send me a little Tea and Sugar, as also a pair of Battledores & Shuttlecock...'
(Verney letters of the 18th century, Vol. 2)
For example the bills for little Lord Tavistock and his sister Lady Caroline Russell for 1751-53 include battledores and shuttlecocks, paint and prints, a box of drawings, fireworks, whips and tops, cups and balls; the game was to catch the ball in the cup. Also peewits, a kind of bird, and a dormouse. (Gladys Scott Thomson The Russells in Bloomsbury 1669-1771, 1940)
Children also enjoyed building bricks, the predecessors of Lego. John Ruskin (1819-1900) had two magnificent sets with which it was possible to build something as complex as a replica of Waterloo Bridge, complete with steps down to the water. (Ruskin, Praeterita, Vol. 1. 1900) Games such as this were popular with educationalists because they taught children the principles of construction.
'When the idea of uniting amusement with instruction was once started by such a writer as Mr. Locke, books for children were soon produced of various sorts; Fables, fairy tales, &c &c. Every spelling book had now pictures and stories, as incitements to learning; and Infants were taught the alphabet by means of ivory letters and teetotums.' ( Mrs. Trimmer, Guardian of Education Vol. 1, 1802) A teetotum is a four to eight sided spinning top with numbers or, I suppose, letters, round the sides. She is probably wrong to give all the credit for this idea to John Locke, although he was certainly extremely influential.
The New Parlour Spelling Game; or, Reading made Easy. c.1870? (Parker collection, Library of Birmingham) |
A selection of 19th wooden century jigsaw boxes and board game wallets (Parker Collection, Library of Birmingham) |
Children's board games were an offshoot of gambling games for adults such as the Game of Goose which had been popular in pubs for some time. Gambling, once a quite acceptable pastime even in quite strict religious circles, was now frowned on in strict circles and considered unsuitable for children, leading them into dishonest and extravagant habits, though, reading between the lines of the extract below many adults were quite happy to include children in on gambling games. Says John Newbery's Master Telescope:
'...he started from his seat, and begged they would think of some more innocent amusement. Playing at cards for money, says he, is so nearly allied to covetousness and cheating that I abhor it, and have often wondered, when I was at Bath wit my papa, how people seemingly of years of discretion, could so far mistake themselves, and abandon common sense, as to lead a young urchin just breeched, or a little doodle-my-lady in hanging sleeves (like leading reins) up to a gaming table, to play and bet for shillings, crowns and perhaps guineas, among a circle of sharpers.' John Newbery, (Tom Telescope). The Newtonian system of philosophy, Newbery, 1761) The use of board games as educational aids was first pioneered in France and a shopkeeper and printer, John Jeffery, introduced the idea to London.
Jigsaw. The Principal Events in English History, Wallis & Skinner, 1830 (Parker Collection, Library of Birmingham) |
Children's board games were consequently often played not with dice like adult versions but with a teetotum, a six or eight sided top. Like the earliest jigsaws they were generally geographical or historical in content; beautifully hand coloured engraved paper pictures with the racing tracks, backed onto linen to strengthen them and sold, like maps, folded into small wallets. Players moved counters or 'pillars' round the map of Europe or Britain with accounts of the chief manufactures and places of interest cunningly inserted into the rule book, or spiralled round and round a series of little pictures showing scenes from English history, ending at a central portrait of George III in a blaze of glory.
Or the games might be morally edifying. A very well known one is the Game of Human Life c. 1790, which takes the player from babyhood to old age through the different stages of life and different characters; the Mischievous Boy, shown chasing hens, the Volunteer, in scarlet military uniform, the Trifler with a love-letter between his fingers. Various careers are shown; the Tragic Author, the Geographer, the Thoughtful Man, the Ambitious Man, represented by the Prince Regent, the Orator, represented by William Pitt the politician. The final square shows Heaven, with a blaze of light and the one word GLORY!
The New Game of Human Life, Wallis, London, c.1820, invented c. 1790 (Parker Collection, Library of Birmingham) |
'Derby Terminus. This is the largest station in the kingdom.' 'Train run away with the bride. Alas poor Bridegroom! You had better have lost your luggage. Stop while all draw, and mourn your misfortune.' 'Take in coke and water. Receive one from each player.' (Examples from games in the Parker Collection, Library of Birmingham see also F.R.B Whitehouse Table games of Georgian and Victorian days, 1951)
Wooden jigsaw, A New Map of the World, London, Wallis c.1800. Cut round the countries. (Parker collection, Library of Birmingham) |
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